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Structures
NEA
NEA Power Plant - Provides power for the NEA.
NEA Refinery - Turns tiberium into spendable funds.
NEA Barracks - Trains NEA Infantry.
NEA Vehicle Assembler - Builds NEA Vehicles.
NEA Command Bunker - Unlocks advanced structures.
NEA Air Base - Builds NEA Aircraft.
NEA Weapons Centre - Needed to build advanced infantry.
NEA Tech Hub - Needed to build advanced vehicles, aircraft and
structures.
NEA Support Command - Provides access to support powers.
NEA Crane - Gives the NEA an extra build queue.
NEA Pulse Cannon - Primary infantry defence.
NEA Patriot Missile System - Primary defence against vehicles
and aircraft.
NEA Destructor Cannon - Advanced defence effective against
vehicles.
NEA Tiberium Silo - Stores excess tiberium.
NEA Heavy Artillery - The NEA's super weapon, this structures
takes 3.5 minutes to charge and then fires a shell.
GDI
Mutant Hovel - Allows the training of Mutant Marauder Squads.
Emp Control Centre - Fires a emp burst with disables vehicles and structures. Only
one may be built at once.
Defence Tower - Defensive tower effective against vehicles. Only two may be
build at one time.
NOD
Mutant Hovel - Allows the training of Mutant Marauder Squads.
Emp Control Centre - Fires a emp burst with disables vehicles and structures. Only
one may be built at once.
Defence Tower - Defensive tower effective against vehicles. Only two may be
build at one time.
SCRIN
Mutant Hovel - Allows the training of Mutant Marauder Squads.
Emp Control Centre - Fires a emp burst with disables vehicles and structures. Only
one may be built at once.
Defence Tower - Defensive tower effective against vehicles. Only two may be
build at one time.
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